Symphony floor houses the world 3D model

Symphony floor houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and subsequently transformed into multiple 3D formats. Its native format is .skp, while a 3ds Max scene renders using Vray 3.00 at 2016 version. The Symphony floor lamp boasts a chromed metal base combined with a white drum lampshade that brings contemporary flair to any room it illuminates. Adorning the foot of this fixture is an intricate circular pattern, infusing fluidity and lightness into its design. Pairing effortlessly with a matching table lamp, the Symphony's elegant silhouette can seamlessly be integrated into your living space. This item belongs to the Loft collection: stay on top of the latest trends and imbue your home with a distinctive LOFT character. A soothing palette comprised of black, white, and gray beautifully blends with metal and wood, effortlessly blending into a harmonious ensemble. Unexpected juxtapositions can add vitality to your interior decor by incorporating pops of bright colors like red, yellow, and green anise. Size: H 154 cm x L 43 cm. Available at Maisons du Monde, FR/fr/produits/fiche/lampadaire-symphonie-117701.htm; Price: €199; Polygons: 817. To access the textures associated with this model: • Utilize Sketchup (completely free): export your desired image by navigating to File/Export/2d Graphic - and choosing an applicable drop-down option. • For an alternative approach in Sketchup: • Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and make sure that the checkbox next to "Export Texture Maps" is selected. After this process, navigate to the directory containing the exported .dae file. Within this location, you should be able to locate a folder that matches the name of the exported .dae file, which includes all of its textures. • For those utilizing C4D (trial version is sufficient): Import the provided .skp file into your C4D environment; in doing so, it will automatically generate a directory containing associated textures adjacent to the .skp file. • If 3ds Max is your platform of choice: Upon importing the .skp file into your 3ds Max scene, you should find the texture files stored within ..3dsMax/scene/assets/images. Additionally, you can export an fbx file while selecting "embed media" as a preference in the Export dialog window; this process will automatically generate a folder with textures accompanying the exported .fbx file. • Those working in Rhinoceros 3D (sufficient to use a trial version): Firstly import your provided .skp file into your environment within Rhinoceros. To gain access to these files navigate through "Panels -> Material Editor." Then, you can select any material featuring textures; afterwards, click the "Texture name" option located in "Textures," then select and left-click the three dot button located at this prompt's far right side. Following these instructions, you should see all of your available textures presented; navigate to ..AppData/Local/Tembedded_files to view the embedded files directory containing your .skp file's respective texture assets. You may freely duplicate and relocate these textures to a preferred destination.

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