Syfy Displacement Shader H 001 d Texture

Syfy Displacement Shader H 001 d Texture

cgtrader

Two Bitmap and Procedural Based Shaders are Utilized. 1 Displacement Map is Implemented 1 Luminance Map is Applied A Seamless 5359* 5359 TIF Image and C4D File (R15) is Provided The Shader can be Overlaid on Any Other Shader The Map can be Layered with Procedural Effects The Map can be Used with Displacer The Map can be Utilized with any Soft Supporting Displacement Map Rendering is Achieved using Matprev_env.hdr from C4D Materialpreview Folder IBL, GI and AO Rendering are Enabled Syfy Shader_001 d NatLum Syfy Shader_001 d' NatLum Syfy Shader_001 d Lum NatLum Syfy Shader_001 d' Lum NatLum

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