Swizzle Malarkey 3D model
cgtrader
Swizzle Malarkey From Wreck-It Ralph Model: - High/Medium poly - Consists of multiple objects Parts: - Body/Body_C - Hair - Poly and Maya Xgen - Face - Eyeballs (pupil, iris, reflection layer, cornea) - Malarkey_Hat - Candy_Hat - Mouth (Tongue, Upper_jaw [hidden fangs], Lower_jaw) - Outfit (Jacket, TShirt, Legs, Shoes, KneeSocks) - Underwear Poly Count: - Swizzle_outfit* (Smoothed, Unsmoothed) Verts: 240232, 28461 Edges: 474174, 52810 Faces: 234243, 24650 Tris: 468486, 48893 Model uses combination of Mesh Color (Vertex Color) and textures (png *, jpg, tiff) various size (Linear color space) Rig: - Body - Face (full and simple) - 151(240) bones without face setup(with simple face setup) - SkinCluster/BlendShape - Skinning Method: Dual quaternion / Classic Linear Formats: -.ma,.mb(Maya) -.fbx -.obj(no rig) Paths of textures are relative to Maya project Standard materials : Blinn, Phong, Lambert * Smoothed level between 0-2, the number of polygons may vary (hidden geometry) * Most used texture format What else is included: - Few examples of poses (Saved in StudioLibrary )
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