
Swimming fins 1
3docean
Swimming fins 3D Model, a standout piece in my collection. This model comprises two objects, each boasting its own unique non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. The geometry consists solely of quads, ensuring seamless workflow compatibility without any tris or ngons. No poles are present, guaranteeing a smooth rendering process. Each object, material, or texture within the package features a distinct name, making it effortless to locate and modify specific elements as needed. Created using Blender 3D 2.79 with Cycles materials, this model has been exported in OBJ and FBX formats for universal compatibility. Materials and textures were crafted in Substance Painter, specifically designed for PBR workflows in V-Ray, Unity, Unreal, and other leading engines. Promotional images have been rendered in Cycles for Blender 3D 2.79, with a total of 11+ visuals available within this description: Numbers 1-6 are high-quality renderings in Cycles (Blender 3D 2.79); Number 7 is a wireframe image; Numbers 8-10 showcase screenshots from the Blender 3D scene, highlighting the UV Layout map; Remaining images feature UV layouts and maps. The model includes two objects (meshes), two PBR Materials, non-overlapping UV unwrapped geometry, and UV-mapped Textures. UV Layout maps and Image Textures resolutions are set at 2048×2048 pixels; Substance Painter was used to create the PBR Textures. This model boasts polygonal, quads-only geometry without any tris/ngons or poles, with a total of 25492 vertices and 50984 triangles. Real-world dimensions are provided, using scene scale units set in cm within Blender 3D (Metric with 0.01 scale). The object is uniformly scaled, with the scale applied directly in Blender 3D. A PBR Multi-Engine Textures Pack is included, featuring a zipped folder containing the PBR Textures set for various rendering engines or game engines: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); Additionally, generic PBR Spec Gloss and Metal Rough workflows are included. This model is ready for use in any 3D Modeling software or game engine. Main renderings were made using Blender 3D 2.79 + Cycles with an HDR Environment Texture Image (not provided in the package). Sketchfab 3D preview: https://sketchfab.com/models/cb7f4c712682470687a59233b466e369
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