SUSPENSION SHEDS houses the world  3D model

SUSPENSION SHEDS houses the world 3D model

cgtrader

This 3D model was originally developed using Sketchup 8 before being converted to all other formats. Native format is .skp with a 3ds Max scene that uses the 2016 version of the software, rendered with Vray 3.00 The CATALOGUE 2014 item features metal suspension and plastic elements in a relaxing circular shape. Its large and reassuring presence allows for even light diffusion, easily illuminating any room. With a cable measuring over one meter in length, this design adapts seamlessly to any space size. For those who prefer a cylindrical silhouette, check out the adjustable lighting fixture option. Dimensions (cm): 43 x 48 x 48 Weight: 3.30 Kg Item number 138683 Price € 99.90 Number of Polygons: 1950 The model contains .skp file-based textures To extract these from a .skp file, you'll need the following software options and their associated guidelines If you're familiar with any of the following tools, extracting the texture maps becomes straightforward Sketchup (Free) Simply export your image under File/Export/2D Graphic using one of the 2D file drop-down menu options Another method exists Open up a COLLADA File (*.dae) in the .skp model, go to Options, and make sure that Export Texture Maps is checked After doing so, navigate to the exported file's location Within this directory, there should be a folder containing all your textures C4D (Even the trial version will do) Importing the .skp file into C4D automatically creates a textures folder adjacent to the imported model 3ds Max Locate the .skp file in the directory ..3dsMaxsceneassetsimages; it should store texture files within this location If desired, you can export the fbx file with embed media option selected in the dialog window, creating an automatic folder of textures with your exported fbx file Rhinoceros 3D (Even the trial version will do) Open .skp model into Rhinoceros 3D Head over to Panels->Material editor, select any material containing texture information Click on the texture name (Texts section), then the three dot button; all textures can now be found in ..AppDataLocalTempembedded_files You may copy and paste these to a desired folder location freely.

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