Suspension Madura houses the world 3D model

Suspension Madura houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and subsequently converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref: 146 454 Dimensions (cm): H 70 x W 70 x PR 70 Weight: 3 Kg Escape the ordinary? Composed of natural materials, this sleek suspension brings an exotic touch to your decor. Decor detail: the association of the slats of bamboo and lampshade in cotton creates a promise of expatriation in your living room. Our advice: place this suspension lantern directly on the ground for a cozy atmosphere. LOMBOK Suspension.\nRef: 146454, Price: €129.90\nPolygons: 4627 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..\AppDataLocalTemp3dsMaxSceneAssetsImages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels -> Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempEmbeddedFiles directory.\n\nFeel free to copy and paste the textures to any folder you like.

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