SUSPENSION JEFFERSON ANTHRA houses the world 3D model

SUSPENSION JEFFERSON ANTHRA houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 and later converted into various other 3D formats. Native format is .skp, and 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00 Reference 146 411 Dimensions (cm): Height 68 x Width 46 x Projection 46 Weight: 3 Kg of charcoal gray metal, this suspension light will easily find its place in a kitchen or stylish lounge setting. Deco detail: golden screws that contrast with the dark shade of charcoal gray. Our suggestion is to value this fixture considering large spaces and high ceilings. Explore also JEFFERSON suspension brushed metal effect. ref 146411 Price €179.90 Polygons: 2367 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it's a breeze. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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