
SUSPENSION IRAKLIA houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and subsequently converted to multiple 3D formats. Native format is .skp, with a 3ds Max scene that utilizes 2016 version of the software and rendering by Vray 3.00 CATALOGUE 2014 This delicate metal pendant features blue glass beads encrusted in an intricate floral pattern. Rounded forms evoke the mystique of Eastern culture. Soft lighting filters through the blue glass beads, creating soothing visual motifs. Discover this captivating blue sheen. Size: H 65 x W 31 x D 31, Weight: 0.10 Kg Ref: 137983 Price ⬠179.90 Polygons: 3003 Textures are stored in .skp file. To extract textures from the .skp file, follow these simple steps. If you have one of the following software applications installed, it's easy to do so: Sketchup (Free) Simply export an image as your preferred 2D file by selecting File/Export/2D Graphic - Drop-down option. Another way is to go to File -> Export -> 3D Model and choose to export it as a COLLADA File (*.dae) file, ensuring that "Export Texture Maps" is checked. Navigate to the exported file location and locate the folder containing all the textures in a subdirectory named after the exported file name. C4D (A trial version is sufficient) Upon importing the .skp file into C4D, it automatically generates a folder with textures adjacent to the .skp file. 3ds Max When you import the .skp file into 3ds Max, texture files are stored in ..\3dsMaxScene\Assets\Images You can also export an FBX file with "Embed Media" selected in the export dialog window; this automatically generates a folder of textures along with the FBX file. Rhinoceros 3D (A trial version is sufficient) Import the .skp file into Rhinoceros 3D and access the Material Editor by navigating to Panels -> Material editor. Select any material that has texture applied, then click on the texture name in the Textures section and click the three-dot button to view all textures. You'll find them stored in ..\AppData\Local\Temp\Embedded_files directory. Feel free to copy and paste textures to any folder you prefer.
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