
SUSPENSION DOUBLE SOFT houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 before being converted to a variety of other formats. Its native format is .skp, while a 3ds Max scene utilizes 2016 version of 3ds Max and is rendered with Vray 3.00 CATALOGUE 2014 This suspension's very horizontal design features two distinct shades - each a beautiful white cotton light distribution. With its clean lines, this luminaire embodies a very modern aesthetic. Conceptualized as a black suspension fixture, size details are provided: H 78 x W 45 x D 110. The overall weight is approximately 0.10 Kg reference number 138707 Price € 129.90 The total polygon count is 1164 Textures can be found in the original .skp file To extract these textures from the .skp file, users possessing any of the following software may easily follow the guidelines below: Sketchup (available at no cost) Export the image as your preferred choice of 2D file by selecting File/Export/2d Graphic - then clicking drop down option Another method exists: Go to File -> Export -> 3D Model. Choose the COLLADA File (*.dae) format for export and click Options button, ensuring that Export Texture Maps is selected Then, navigate to the exported file location where a folder with all textures will be located C4D (a trial version will suffice) Importing the .skp file into C4D generates a texture folder adjacent to the original file 3ds Max Upon importing the .skp file into 3ds Max, textures are stored in ..3dsMaxsceneassetsimages Alternatively, you can export an fbx file with embed media selected, causing it to generate a textures folder together with the exported fbx file Rhinoceros 3D (trial version adequate) Import the .skp file into Rhinoceros 3D and access the Material Editor by selecting Panels->Material editor. Pick any material that includes texture, then click on its name in Textures section followed by three dot button All textures should be visible within ..AppDataLocalTempembedded_files directory. You may now copy or paste the desired textures into any suitable folder
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