Suspension Atom Maisons du monde 3D model

Suspension Atom Maisons du monde 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted into various other 3D formats. Native format is .skp, with a 3ds Max 2016 scene that features Vray 3.00 rendering capabilities. The contemporary design makes it perfect for any modern interior setup. Its sleek metal and glass components give off an unparalleled level of sophistication, and its completely original look sets it apart from the crowd. This ceiling light fixture is designed to be a focal point in any room, shining bright and providing exceptional lighting. Specifications: Size (cm): H 120 x W 60 Weight: 6.50 Kg Get this item on maisondumonde.com/FR/fr/produits/fiche/suspension-atome-117344.htm with ref 117344 for € 199.00 Polygons: 69937 For users looking to extract textures from .skp files, various software options are available, making it relatively easy to do so. Users of Sketchup (available for free) can simply export the image as a 2D file using File/Export/2d Graphic and follow the prompts. Alternatively, they can use File -> Export -> 3D Model and choose to export the COLLADA File (.dae). When exporting, it's essential to ensure that Export Texture Maps is selected. The exported files will contain all of the textures in a folder. Those using C4D (a trial version should be sufficient) can import the .skp file and discover that it automatically generates a texture folder next to the .skp file upon importing. Users of 3ds Max can do the same by importing their .skp files. Upon doing so, they will find that texture files are stored in ..3dsMaxsceneassetsimages. Alternatively, they can export an FBX file with embed media selected and a folder containing all textures will be generated alongside it. For users of Rhinoceros 3D (also available as a trial version), simply importing the .skp file allows them to open their material editor (found in Panels->Material editor) and then select any material with textures on. By clicking the three dot button next to the texture name, they can view all the textures and find them stored in ..AppDataLocalTempembedded_files. These users are free to copy and paste the textures into any folder they choose.

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