Superfuntimes Android Bust 3D model

Superfuntimes Android Bust 3D model

cgtrader

Hello everyone! I'd like to introduce a highly detailed poly sculpt of an android that I conceptualized using Sculptris, a pioneering sculpting software now obsolete. It was subsequently brought into Maya where it underwent UV mapping before being finalized in Substance Painter with expert texture and coloration. Note the substantial emissive map applied, and the last two images shown (with their emissive naming convention) illustrate the results of increasing this map by three times. The textured maps, measuring an impressive 8k, adhere to a standard metallic/roughness format and incorporate alpha for optimal control.

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