
Sunbathing TOBAGO taupe houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then converted into all other formats of 3D models. Its native format is .skp, while a 3ds Max scene has been rendered with Vray 3.00 as Reference number 147. Dimensions in centimeters: H 70 x W 136 x D 165. PR Weight: 25 kg Because its width measures 136 cm, you can comfortably enjoy two lounging areas filled with polystyrene beads while sunbathing. Its taupe color will easily blend into your outdoor decor setup. Deco detail: The sunbrella fabric is resistant to sunlight and weather conditions. The Board Deco allows you to create a relaxing space in your garden, where you can pair it with this bath double sun fixture, featuring the same colors as your outdoor fireside in TOBAGO tissue.\nPrice: $799.90\nPolygon count: 8 Textures are stored within the .skp file To extract them, follow these simple guidelines.\nIf you have any of the following software installed, extracting textures becomes straightforward:\n\nSketchup (Free version)\nTo export images as your chosen format of a 2D graphic, just click File/Export/2d Graphic under the drop-down option in Sketchup. Alternatively:\n\nIn the sketch-up menu, navigate to file and then click Export. Now export it as a COLLADA file (*dae) by making sure the 'export Texture Maps' checkbox is selected.\nThe exported location folder should have a new folder created with textures stored within, named after the exported .dae file.\n\nC4D (trial version will do)\nWhen importing an .skp file to C4D automatically creates a new folder that holds the required texture images adjacent to the .skp file. To extract in 3ds Max:\n\nJust import .skp into your Max scene. Once the files have loaded, look at your Project Files pane for where your scene's textures reside at, located as a subdirectory called '..3DSMaxSceneassetsimages' there. \ You may alternatively export fbx file while selecting embed media within the fbx Export dialog box (found on exporting from File > Export FBX option). In so doing, Max creates texture folder and the exported fb file. This gets generated side-by-side your exported scene. Extract in Rhinoceros 3D:\n\nFirst import your .skp model into Rhino then select Panels>Material editor open window. After opening this material view panel - choose a material containing an embedded texture then left click over its name in 'Textures Section', last but not least; a 'dots' button on three will allow seeing where you can see it within the application.\nUpon completion of this final procedure you may now copy the textures to whichever directory as desired.
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