Sunbathing PORTO VECCHIO houses the world  3D model

Sunbathing PORTO VECCHIO houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and later converted to other formats including 3DS. Native format is SKP, while 3DS Max scenes use Max 2016 version and are rendered with Vray 3.00 HOUSES FURNITURE WORLD 2013 NEW Experience pure relaxation in the company of a red halter Porto Vecchio chair. This black wicker lounger features a removable red mattress and four adjustable positions. Two front wheels add mobility, making it easy to position this comfortable outdoor sofa for ultimate relaxation. The Porto Vecchio collection includes additional items like the circular red chair, also part of this high-end furniture series. Size: 55 cm high x 214 cm wide x 69 cm deep, weighing 12.50 kg. Discover more at www.maisonsdumonde.com/FR/fr/produits/fiche/bain-de-soleil-rouge-porto-vecchio-130026 - reference 130026 Price: € 369 Polygons: 346 Textures are found within the SKP file Extracting textures from the SKP file is a simple process with most software tools: If you use Sketchup (available for free), simply export the image as your preferred two-dimensional file format by going to File -> Export -> 2D Graphic - Drop down option. Another method involves going to File -> Export -> 3D Model, and exporting it as a COLLADA File (*.dae) file. Ensure that 'Export Texture Maps' is selected. Locate the exported file and look for a folder with the exported file name, containing all of the textures. Those with access to C4D can easily import the SKP file into this software tool, automatically generating a folder containing textures adjacent to the SKP file. When importing an SKP file into 3DS Max, textures are stored within the '..\3dsMax scene assets images' directory. Users can also export fbx files with the embed media option enabled (found in the export dialog window), resulting in a generated folder of textures together with the exported fbx file. Those using Rhinoceros 3D software tool import the SKP file and open the material editor, located under Panels -> Material Editor. Select any material with texture, then click on the texture name within the Textures section. This action opens up the option to view all textures stored in '..\AppData Local Temp Embedded files' Users are free to copy or paste the desired textures to a suitable folder.

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