Sunbathing CAPE TOWN gray houses of the world 3D model

Sunbathing CAPE TOWN gray houses of the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted into all other 3D formats. The native format is .skp, while 3ds Max scene is 3ds Max 2016 version rendered with Vray 3.00 HOUSES FURNITURE WORLD, 2013 NEW Enjoy the sun terrace under clear gray Cape Town sunshine. This wicker lounge chair comes equipped with a removable gray mattress and a reclining feature in 4 positions. Easy to move around, this garden chair has two wheels on the front for convenience. The light gray sunbathing option is also available in anthracite color. Size (cm): H 33 x W 210 x D 66 Weight: 15.20 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/bain-de-soleil-gris-clair-cape-town -130708.htm Ref: 130708 Price: €299 Polygons: 197 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it is a simple process. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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