Sugar Hit Bomb

Sugar Hit Bomb

sketchfab

Check out our latest image created right here at Lightfarm Brazil. I was in charge of all the 3D work, including designing both bombs and candies. Every detail was crafted using Blender software, with rendering handled by Cycles technology. The post-production process was expertly executed by Ramon Saroldi, while Rafael Vallaperde and Helena Lopes brought forth the original concept that made it all possible. We're glad you like it! For a high-resolution view, visit http://www.lightfarmbrasil.com/work/sugar-hit/

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