Sud-Aviation Gazelle Low-poly 3D model
cgtrader
The SA341/SA342 Gazelle is a game model created for use in gaming engines, featuring 1,257,250 vertices and 119,756 polygons (80,455 triangles and 111,711 quads). The model was developed in Modo. Textures were crafted with a combination of 3DCoat and Photoshop, with most hand-drawn to enhance authenticity. UV map projection is utilized for texturing purposes, and 32 4K resolution textures are used: diffuse, roughness, and metalness. Texture formats include TGA (up to 4096 x 4096). This model also includes customized smoothing groups on all items, while morph cards assist in simulating blade weight. The scene adheres to real-world scale. However, the preview on Skechfab displays resized textures at a resolution below 2K.
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