Substance Painter test

Substance Painter test

sketchfab

Substance Painter Materials Export Test Results The goal of this exercise is to verify that our workflow from 3ds Max to Substance Painter for material creation and export works flawlessly. We will be using a variety of objects with different textures, materials, and colors to ensure the import process is accurate and efficient. Exporting materials from Substance Painter back into 3ds Max via FBX allows us to take advantage of advanced features like physically-based rendering (PBR) and material complexity. This enables designers to create intricate details without affecting performance or compromising the overall aesthetic of the model. To complete this test, we have created several scenes in 3ds Max with various objects that showcase different materials, textures, and colors. Each scene is then exported as an FBX file to be imported into Substance Painter for material creation. The resulting models are then re-exported back into 3ds Max to verify the accuracy of the import process. Object names are as follows: * Sphere1: This object will have a metallic material with a roughness map and normal maps applied. * Cube2: A simple cube that will be used for testing flat colors. * Plane3: A large plane with a complex texture that will test our material's ability to handle detail without degrading performance. By following this process, we can validate the import and export functionality between 3ds Max and Substance Painter, ensuring seamless collaboration between designers and artists.

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