Substance Painter Batch Loader 3D model

Substance Painter Batch Loader 3D model

cgtrader

Substance Painter Batch Loader A major time-saver! I've just finished scripting a brand new 3dsMax plugin that can quickly load multiple PBR texture sets generated with Substance's default export presets for #ChaosGroup, #VRay and #Corona render engines. This means you'll be able to create materials based on your chosen engine using those same texture sets with correct gamma applied. To take control even further, I've included an option to add a color correction node directly into the pipeline! You can then take this even further by creating a new view for the Slate Material Editor and dropping in the freshly created material to help keep everything neatly organized. But that's not all - if your texture sets include an emissive channel designed specifically for light emission, you'll also have the option of swapping out the default material for either a Corona or VRay light material! You can also choose not to use the standard 3dsMax bitmap loader at all - opting instead for the powerful capabilities offered by VRayHdri and CoronaBitmap, both now available right out of the box! To give you an even greater degree of flexibility, you can now control the amount of blur applied separately across three different types: Diffuse, Emissive, Saturated, Occlusion & Height - giving your scenes even more realism than before! Check out the full demo here to see exactly what it does: https://www.youtube.com/watch?v=5pshBnDzux8

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