Substance Designer-Procedural Hand-Paint example

Substance Designer-Procedural Hand-Paint example

sketchfab

CUBEBRUSH GUMROAD This is a simple example with working files, that you can use to grasp the basics of generating hand-painted-like textures in Substance designer. I added descriptions to all nodes and maps that I used. What do you get: 1) A Substance Designer document with description and notes that can help you understand the basic pipeline of creating stylized textures. 2) All my working files, including a 3dsmax scene for retopology and baking lightmaps, high-poly/low-poly models. 3) A Marmoset scene with final materials. To open files, you will need: 1) Substance Designer 5.3.4 for the main document 2) 3dsmax 2016 for the Retop and baking scene 3) Zbrush to handle high-poly models 4) Marmoset Toolbag 2 for preview scenes 5) 7-zip archiver or equivalent

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