Subaru XV Crosstrek 2018 3D model

Subaru XV Crosstrek 2018 3D model

cgtrader

The model's detailed exterior belies a surprisingly simple interior. Every object features its material's name prominently, making it easy to switch out or apply different materials. Inside the Rar archive are three unique variations of the scene: Max 2011 with Vray materials, viewable in preview images alongside studio renders. The carpaint colour may vary slightly. Lighting and rendering settings are included, though results might differ due to post-processing in Photoshop CS6, where a macro file (.atn) for adjustments is also available. Max 2011 with mental ray materials, as seen in outdoor render previews. Carpaint colour could be different again. The environment itself isn't included. And Max 2011 with simple standard scanline materials - just import into your scene and hit render! In each scene, the model comes pre-loaded with a mesh smooth modifier stacked on objects that require it. Mesh smoothing is set to one or two for optimal rendering results. Exterior elements are carefully segregated from wheel components in separate layers. As for file formats, the archive contains: Object (.obj) variations - * One exported without mesh collapsing for lower-to-mid poly meshes seen in preview images, ideal for model edits. * The other applied with mesh smooth - import, slap on materials, and hit render. Simple materials will need manual texture additions. Low-poly, mesh-smooth-less models also exist for .lwo and Cinema 4D (.c4d) users within the Rar archive. Expect basic materials requiring user-added textures in Cinema 4D - certain elements may require optimization here too. Lastly, inside you'll find the model in collapsed formats (.fbx and .3ds) after applying mesh smooth: simply import and render. The Polycount statistics stand at approximately: 300,000 polygons for Max 2011, OBJ, LWO, C4D scenes with mesh smooth applied. For RAR-packed files (.max,.obj, .lwo, .c4d), a collapsed 2,500,000 faces / 1,300,000 polygons is found when the model isn't subject to smoothing.

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