Stylized slice of chocolate tart 3D model

Stylized slice of chocolate tart 3D model

cgtrader

Stylized slice of chocolate tart pie 3D Model, ready for production. The model includes PBR materials, textures, and a non-overlapping UV Layout map, all provided in the package. Quads-only geometries ensure smooth performance, without any triangles or n-gons. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (PNG with alpha). Each object, material, and texture has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.80. You'll find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 15362 vertices, 15360 quad faces (30720 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); You can use any of these textures or import the FBX/OBJ file along with your preferred texture set in your 3D modeling software or game engine to get a production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is NOT provided in the package!

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