Stylized sci fi turret
myminifactory
(textured pictures are of low poly version) This is a model i crated as a challange with friend on discord to make a hard surface model in one day, fully mapped, textured and rendered in engine.I modelled the turret in maya, to then bring it into zbrush where i sculpted in damage/ wear, aswell as to use kitbash tools from in zbrush to add some extra detail like bolts and vents/ random stuff that made it look more technical. The model is textured in substance painter and rendered in unreal.
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