
Stylized Halloween Pumpkin
3docean
A highly detailed, stylized Jack o’ Lantern Halloween pumpkin 3D Model. This single object features a non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready for use in game engines, real-time apps, VR or AR apps, long-shot renderings, etc. This model is mostly quads with some tris faces and poles used to fill flat circular surfaces or bevel small objects; no ngons are present. It's designed for use in game engines, real-time apps, VR or AR apps, long-shot renderings, etc. Easily customizable: UV unwrapped geometries allow you to create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND and MAX archives, along with scene files. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. Promo Images: The first image was rendered in Cycles for Blender 3D 2.7x; the second image was rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); you can find 13+ promo images within this description: Number 1, rendered in Cycles Number 2, rendered in V-Ray 3.60 Numbers 3-4-5-6-7, rendered in Cycles Numbers 8-9, wireframe images Numbers 10-11, screenshots from the Blender 3D scene, showing UV Layout Number 12, a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60 Other images: UV layouts (at least one) Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials). One Object (mesh), one PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, quads and tris only (no ngons), a few poles; 31,278 vertices, 31,524 quad faces (62,564 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity) Amazon Lumberjard (diffuse + opacity, specular, DDNA (normal + glossiness)) Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) So, you'll be able to edit the Textures or just drag-and-drop the FBX/OBJ file along with the Textures set you want into your 3D Modeling software or game engine and link them together to get a production-ready asset! Important: Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/4416ec26906e414491f27d66a9248d58
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