Stylized Graveyard

Stylized Graveyard

sketchfab

I created this environment as part of a university portfolio assignment. Initially, the basic layout was sketched out. For modeling, I relied on Maya, while Zbrush handled sculpting duties. Blender took care of baking normals from highpoly to lowpoly meshes, and Substance Painter textured all the assets within this environment. In my attempt to adopt a Stylized art style, the textures unfortunately veer closer to realism than intended due to my inexperience and time constraints.

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