Stylized dolphin 3D model

Stylized dolphin 3D model

cgtrader

Stylized bottlenose dolphin 3D Model: Production-ready, PBR materials and textures included with non-overlapping UV Layout map in the package. Quads-only geometries ensure seamless modeling; no tris/ngons to worry about. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using provided UV Layout maps (PNG with alpha). Each Object, Material, and Texture has a unique name for clear identification. Made in Blender 3D 2.80 with Cycles/Eevee materials; exported to OBJ and FBX formats. PROMO IMAGES: First image rendered in Cycles or Eevee for Blender 3D 2.8x; find 11+ promo images below: 1-6: Rendered in Cycles (Blender 3D 2.80) 7-8: Wireframe images 9-10: Screenshot from the Blender 3D scene, showing UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped; UV-mapped Textures provided. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY; 15748 vertices, 15742 quad faces (31484 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object; scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: find the PBR Textures set for various rendering engines or game engines in a zipped folder! Cycles/Eevee for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) are also included. Use them in Eevee for Blender 3D 2.8 or import the FBX/OBJ file with desired Textures to link together game/production-ready assets. MAIN RENDERINGS MADE IN BLENDER 3D 2.80 + CYCLES (OR EEVEE) USING HDR ENVIRONMENT TEXTURE IMAGE NOT PROVIDED IN THE PACKAGE!

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