
Stylized Broken Stone Pillar
sketchfab
I crafted this gritty low-poly stylized broken stone pillar from scratch. The base was built in Maya LT with precision, then I sculpted it to perfection in ZBrushCore, making sure every detail stood out. Next, I meticulously retopologized the model in TopoGun, unlocking its full potential. Finally, I brought it all together by texturing it with a custom look in Substance, setting the stage for its starring role in my personal game project, "Tale of Cyrus".
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