
Studio sofa houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to multiple other 3D formats. Native format is .skp, 3dsmax scene is 3ds Max 2016 version rendered with Vray 3.00 Dare to bring color into your life with the vibrant red couch Studio. This sofa has a young and contemporary look ideal for furnishing a trendy loft or modern apartment. Smartly designed, this leather-look sofa serves as both comfortable seating for three days and quickly transforms into a sofa bed accommodating friends. This sofa is sure to be an indispensable partner in your best evenings. See also black or white sofa sofas in the same collection. Size (cm): H 77 x W 178 x D 92 Weight: 30.50 Kg http://www.maisonsdumonde.com/en/us/products/details/red-studio-3-seater-sofa-conversion-chair-116005.htm\nRef. 116 005 Price: $199\nPolygons: 196 \n\nTextures can be located within the .skp file.\n\nHow to extract textures from .skp files?\n\nIf you have any of the following software, it is relatively easy. Follow these steps provided:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under the File/Export/2d Graphic drop-down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp files into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file, it stores texture files in the ..3dsMaxsceneassetsimages location. You can find textures there. You can also export an fbx file with embed media option selected (in export dialog window), so a folder of textures is automatically generated together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp files into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name in the Textures section, then click the three dot button. You can now view all the textures, located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any desired folder.
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