Studio floor houses the world 3D model

Studio floor houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 and then converted to multiple other 3D formats. The native format is .skp, with a 3ds Max scene created in 2016 version, rendered using Vray 3.00. Looking for a floor lamp that provides optimal illumination while offering a unique appearance for a room? Be drawn in by the metal studio spotlight, a lamp design that will captivate photography enthusiasts. A tea room and location featuring the largest streetlight matching screen is discovered. Dimensions (inches): H 76 x W 14.5 x D 14.5 Weight: 22 lbs \nRef. 117 158 Price: $449\nTriangles: 3446 \n\nTextures can be found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is simple. Follow the guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is sufficient)\n\nImporting the .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can find textures there. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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