
Structure metal bed child SAVANNAH houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13 and later converted into every other 3D format available. Its native file type is .skp, and 3dsmax scenes are built using 3ds Max 2016 software. Rendering was completed with Vray 3.00. Catalogue year: 2014 A COMBINATION OF A TENT OR JADE SAVANNAH When made of metal, the children's canopy bed will become the preferred sanctuary for our little ones to read, dream and play. Designed to accommodate sleeping, this crib is a unique blend of printed cotton to match any child's personal style. For small explorers, select the Savane child tent and nomadic princesses choose the Jade child tent. Another style option available is the ocean bed cabin. Size (cm): Height 235 x Width 199 x Depth 95 Weight: 26 kg Ref: 135113 Price: â¬197.50 Textures can be found within the .skp file. If you have access to any of the following software, extraction becomes a breeze. Please follow these steps: For Sketchup (Free): Export an image as your preferred 2D file using File/Export/2d Graphic - drop down option. Alternative Method: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Locate the exported file in its directory, and navigate to a folder containing all the textures. For C4D (Even a trial version suffices): Importing .skp files into C4D automatically generates a folder with textures next to the .skp file. When importing .skp files to 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected, generating a folder of textures alongside the fbx file. In Rhinoceros 3D (Even a trial version is acceptable), import .skp files and navigate to Panels->Material editor. Select any material that contains texture, click on the texture name in the Textures section, and select the three-dot button. All textures will be displayed within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures into a folder of your preference.
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