Street pole with board 3D model

Street pole with board 3D model

cgtrader

Street pole with board 3D Model. Production-ready 3D Model, complete with PBR materials, textures, and non-overlapping UV Layout map provided within the package.\n Quads-only geometries (no tris/ngons).\nEasily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha).\nEach Object, Material, or Texture in the package has a unique, meaningful name.\nMade in Blender 3D 2.80 (Cycles / Eevee materials) and then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal.\nPROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you'll find 11+ promo images within this description:\n\nnr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80)\nnr. 7-8 are wireframe images;\nnr. 9-10 show the UV Layout as a screenshot from the Blender 3D scene;\nother images: UV layouts (at least one).\nFormats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha.\n1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures.\nUV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created with Substance Painter.\nPolygonal, QUADS ONLY (no tris/ngons); 39,978 vertices, 40,000 quad faces (80,000 tris).\nReal-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale).\nUniform scale object (scale applied in Blender 3D).\nPBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines!\n\nCycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal;\nVray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);\nUnity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);\nUnreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);\ngeneric PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)\ngeneric PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can edit the Textures or import the FBX/OBJ file along with your preferred Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset!\nIMPORTANT --- Main renderings created in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided within the package!

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