
Street Light with Traffic 04 Low-poly 3D model
cgtrader
The model boasts a richly detailed, fully textured design that allows for crisp, high-definition close-up renders, originally crafted in 3ds Max 2012 and rendered using V-Ray technology.\nThe results deliver optimal clarity up to a stunning 4K render resolution. Every render undergoes minimal post-processing to preserve the integrity of the model's original detail.\n\nINSIGHT INTO THE MODEL'S CHARACTERISTICS:\nFeatures:\n\nThis high-quality polygonal model accurately captures the intricacies of its real-world counterpart, carefully scaled for maximum accuracy.\nThe models' resolutions are meticulously optimized to ensure efficient polygon use, while also leaving room for adjustments using the Meshsmooth function in 3ds Max if necessary.\nColors can be easily modified to suit various design requirements.\nModel boasts comprehensive texture mapping and application across every material, along with accompanying textures in multiple formats.\nThe 3ds Max model is divided into convenient groups for hassle-free selection, with logically named objects making scene management effortless.\nUpon import, models don't suffer from confusing part-name assignments when multiple items are introduced into the same scene.\nNo need to waste time on cleanup tasks; simply integrate the models into your project and proceed with rendering.\nScene files do not necessitate a special plugin for opening. Backdrops or any scene settings depicted in preview images are excluded.\nSupported File Formats:\n\nComprehensive support for 3ds Max 2012 scenes utilizing both V-Ray (2.4) standard materials and 2012 (Multi Format) file formats, as well as FBX 2012 scenes designed with standard materials for seamless importability across multiple platforms including Cinema 4D R12 with native materials.\nCinema 4D users can easily upgrade models by incorporating HyperNURBS on each object for detailed subdivisions and adjusting HyperNURBs to Catmull-Clark for correct texture and UV management, along with selecting Subdivide UVs as Edge for smooth, unobtrusive textures.
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