
Storage Shelf with casters HAPPY houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 before being converted into multiple other formats. Native format is .skp while 3ds Max scenes are in version 2016, rendered with Vray 3.00. The catalogue includes 2014 Nomad and stylish designs featuring small shelf rollers that beautifully blend light wood with vibrant orange metal colors. Moving easily across floors, the compact cabinet boasts three sturdy wood shelves ideal for storing books or displaying personal treasures. Featuring a sleek modern aesthetic, this versatile bookshelf brings an invigorating splash of bright orange hues to any room setting, perfectly complementing children's bedrooms and living areas alike. To add the finishing touches, decorate walls with Happy orange pop accessories, adding an extra layer of joyous ambiance. Detailed dimensions are as follows: Height 110 cm, Width 85 cm, Depth 36 cm; Weighs only 0.10 Kg Available in a vibrant orange design, reference code 143210; priced at €119.90, and made up of 14775 polygons. All texture information is located within the native .skp file. Need to access these textures? Follow our simple step-by-step instructions using any one of these programs: If you possess Sketchup (available free) simply navigate to File > Export > 2D Graphic > select desired image format > export. An alternative approach: Export .skp file as a COLLADA File (*.dae). When in Options menu, be sure to enable Export Texture Maps option. Locate exported file and look for accompanying folder with textures within. Easy as can be. Alternatively, If you own C4D, try importing .skp files – it will automatically generate textures alongside the .skp file. Voila! No extra effort required Want an even simpler method? Import .skp file into 3ds Max; embedded textures are stored in a convenient directory: ..3dsMaxsceneassetsimages. You may also opt to export FBX with embed media enabled, and your texture folder will appear along with the exported FBX. And last but not least, Try importing the same .skp file into Rhinoceros 3D – when you open Material Editor (under Panels), all textures become visible. A mere click on each material reveals all the necessary texture files; just copy-paste to any desired location for your convenience.
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