Storage multicolored HAPPY column houses the world 3D model

Storage multicolored HAPPY column houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted into all other formats. Native format is .skp with a 3dsmax scene created in 3ds Max 2016, rendered with Vray 3.00 CATALOGUE 2014. Beautiful and practical at the same time, this storage column light wood brightens any toddler's room with four colored drawers. Standing on slightly sloping metal legs, this small storage unit fits neatly into even a small space. With a vintage and colorful spirit, add the roller Happy storage shelf. Size: H 120 cm x W 38 cm x D 32 cm; Weight: 0.10 kg\nRef: 143083, Price: $199.90\n\nTextures can be found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of these software tools, it's a breeze. Just follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way to do it is:\n\nGo to File -> Export -> 3D Model, exporting it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures.\n\nC4D (Even a trial version will do)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is more than enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures; they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you like.

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