
Storage Cabinet child BLUSH houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later converted to various other 3D formats. Native format is .skp, 3ds Max scene utilizes 3ds Max 2016, and rendering occurred with Vray 3.00. Ref. 150263 Dimensions (cm): H 103 x W 105 x PR 40 Weight: 51 kg Combining pink, gray, and white, this compact wooden cabinet adds a refreshing touch to your child's room. Easy to organize everything, the cabinet has multiple compartments of different sizes, plus several niches and drawers. Deco detail: an unstructured design that incorporates soft pastel shades will appeal to you. Its vintage charm and girly style make it perfect for kids. Also, discover the Beverly cabinet in a similar style. Ref. 150263, Price: $269.90 Textures can be located within the .skp file If you possess any of the following software, extracting textures is a breeze. Follow these guidelines: Sketchup (Free) Export an image as your chosen 2D file format using File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model, export it as a COLLADA File (*.dae), click on Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location and locate a folder containing all textures within it. C4D (A trial version will suffice) Importing .skp into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When .skp is imported into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can locate them there or export fbx with embed media option selected (in export dialog window), so it automatically generates a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp into Rhinoceros 3D, open material editor (Panels->Material editor). Select any material featuring texture on. Click on the texture name (in Textures section), then click on three dot button. You can now view all textures in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into a preferred folder at your convenience
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