Stop Sign

Stop Sign

sketchfab

I embarked on another project, designing contemporary objects you'd encounter outdoors. These everyday items are crucial for creating an immersive gaming experience. My first challenge was to model street signs, allowing me to fine-tune my low-poly modeling skills while maintaining enough detail to make them visually appealing. I worked exclusively within 3D Max to bring the signs to life, then relied on Photoshop to craft realistic textures and utilized CrazyBump to generate convincing bump maps.

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