
Stool TUSCANY Maisons du monde 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently converted to numerous other 3D formats. The native format is .skp, while the 3dsmax scene is optimized for 3ds Max 2016 and rendered using Vray 3.00. As we continue to require a booster seat at cocktail hour, this wrought iron stool Tuscany will rapidly become an indispensable asset. The black wrought iron design paired with a thick ecru cushion will undoubtedly highlight the winter garden. This Tuscany stool will occupy a prime spot around the coffee table, thus extending the pleasure of sharing unforgettable moments. Dimensions (in cm): Height 47 x Width 42 x Depth 42; Weight: 6 Kg. Find detailed specifications and purchase this item on Maisons Du Monde's official website: http://www.maisondumonde.com/FR/fr/produits/fiche/tabouret-toscane-49140086.htm; product reference 491.40086, price €39.00. Model information: 6750 polygons; textures available in .skp file. How to extract textures from .skp file? If you have the following software installed, it's relatively easy. Follow these guidelines: Sketchup (completely free): Export an image as your preferred choice of 2D file under the File/Export/2d Graphic - dropdown option. Alternatively, proceed with this method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. In the exported file location, there should be a folder containing all the textures, along with the name of the exported file. C4D (A trial version is sufficient): When you import the .skp file into C4D, it will automatically generate a folder next to the .skp file containing the necessary textures. 3ds Max: Importing .skp files into 3ds Max stores texture files in the ..\3dsMaxsceneassetsimages directory. You can find these files there, or you can export an fbx file with the embed media option selected (in the export dialog window), thus generating a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough): Import .skp files into Rhinoceros 3D. Open the material editor and select any material with a texture applied. Click on the texture name in the Textures section, followed by the three-dot button. You should now be able to see all the textures within the ..\AppDataLocalTemp\embedded_files directory. Feel free to copy and paste the extracted textures into any folder of your choice.
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