
Stool Rangoon houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted into other 3D formats. The native format is .skp, while a 3dsmax scene is based on 3ds Max 2016 version and rendered with Vray 3.00 Take to the skies with the Rangoon bar stool. Friends will love this high stool in solid wood along with the originality of its seat in the Philippine banana. This exceptional bar stool combines sobriety with refined aesthetics of exotic furniture. Check out the folder for a bar chair from the same line of furniture. Dimensions are H 78 x W 35 x D 35 and weigh 7 Kg http://www.maisonsdumonde.com/BE/fr/produits/fiche/tabouret-rangoon-110295.htm\nRef. 110295, 69 euros.\nPolygon count is 60 \n\nTextures can be found within the .skp file\n\nInstructions for extracting textures from the .skp file?\n\nIf you have one of the following software tools, it's a breeze. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file using File/Export/2d Graphic - drop down option.\n\nAnother approach is:\n\nGo to File -> Export -> 3D Model and export as a COLLADA File (*.dae) file. Be sure that Export Texture Maps is checked in the options section. Next, navigate to the exported file location and find a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D generates a folder automatically filled with textures right next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files within ..3dsMaxsceneassetsimages. You can also find these files there or export an fbx file with embed media option selected (in the export dialog window), resulting in a folder of textures being created together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D and open material editor from Panels->Material editor. Then, select any material that features texture and click on its name within Textures section. Following this step, click on the three dot button which leads you now to all the textures, located at ..AppDataLocalTempembedded_files.\n\nDon't hesitate to copy and paste textures to a desired folder location of your choice
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