Stool JIM orange houses the world 3D model

Stool JIM orange houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and then converted to other 3D formats seamlessly. Native format is .skp, with 3dsmax scene created in 3ds Max 2016, rendered with Vray 3.00 CATALOGUE 2015 Reference 146323 Dimensions: H 46 cm x W 33 cm x PR 33 cm Weight: 4 kg To liven up your modern decor, choose this small stool made from bright orange metal. This stylish orange stool is perfect for hosting unexpected guests at the show. Design detail: its unique design will pair perfectly with a modern decor or vintage style setting. Our recommendation: use it as a bedside stool with a nice workshop lamp. This stool comes in multiple colors and also barstool versions.\nReference: 146323 Price: € 39.99\nPolygons: 2343\n\nTextures are found within the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is easy to follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under the File/Export/2d Graphic - drop down option.\n\nAlternative way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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