Stool JIM blue houses the world 3D model

Stool JIM blue houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later transformed into every other 3D format. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 The unusual stool Jim serves as a small booster seat made of distressed turquoise metal. Easy to use and visually appealing, this retro stool is ideal for placement anywhere. Available in different colors, the blue bar stool comes in multiple versions. In another style, discover the Tim blue stool. Size (cm): H 48 x W 32 x D 32 http://www.maisonsdumonde.com/FR/fr/produits/fiche/tabouret-indus-turquoise-jim-130966.htm\nRef: 130966 Price: 39 €\nPolygons: 148\n\nTextures can be located within the .skp file.\n\nTo extract textures from a .skp file, use one of the following methods if you have the necessary software installed:\n\nSketchup (Free)\n\nExport the image as your preferred 2D file format using File/Export/2d Graphic - drop down option.\n\nAnother method is to follow these steps: go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the Options dialog box. Open the exported file location, and there should be a folder containing all of the textures with the same name as the exported file.\n\nC4D (Even a trial version will suffice)\n\nImporting .skp files to C4D generates an automatically created folder with textures next to the .skp file.\n\n3ds Max\n\nWhen you import a .skp file into 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can find textures there or export an fbx file with the embed media option selected (in the export dialog window), which generates a folder containing all the textures alongside the fbx file.\n\nRhinoceros 3D (Even a trial version is acceptable)\n\nImport .skp files to Rhinoceros 3D and open the material editor. Select any material with texture applied. Click on the texture name, then click on the three-dot button in the Textures section. This displays all the textures, which are stored in the ..AppDataLocalTempembedded_files directory.\n\nYou can copy and paste these textures into any folder you prefer.

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