stool blue bloom houses the world  3D model

stool blue bloom houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and later transformed into numerous other 3D formats. The native format is .skp, while a 3dsmax scene exists in 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2015 Ref. 147226 Dimensions (cm): H 45 x W 32 x PR 32 Weight: 10.10 Kg With its delicate pastel blue hue, this compact metal and wooden stool brings a fresh touch to your home environment. Perfect as extra seating in the living room or an office companion, this small stool adapts effortlessly wherever you place it. Decorative detail: a hand-painted blue star adorns the seat. Our recommendation is to also use it as a bedside table by adding a stylish studio lamp. This versatile stool is available in various colors.\nRef. 147226 Price: €59.99\nPolygons: 310 \n\nTextures can be located within the .skp file\n\nHow do I extract textures from a .skp file?\n\nIf you possess one of the following software tools, extraction is quite straightforward. Simply follow the guidelines provided:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file format by selecting File/Export/2d Graphic - drop down option.\n\nAlternative method:\n\nProceed to File -> Export -> 3D Model and select a COLLADA File (*.dae) as the output. Make certain that Export Texture Maps is checked. Visit the exported file location. Inside this directory, there should be a folder with the same name as the exported file, containing all of the textures.\n\nC4D (A trial version is sufficient)\n\nImporting the .skp file into C4D generates a folder containing textures alongside the original .skp file.\n\n3ds Max\n\nWhen importing a .skp file into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with embed media selected in the export dialog box, which will automatically generate a textures folder along with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport the .skp file into Rhinoceros 3D and navigate to Panels->Material editor. Choose any material featuring texture and click on its name within the Textures section. You can then access all the textures, which should reside in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste these textures to your preferred location.

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