Stone monster crocodilosaurus Low-poly 3D model

Stone monster crocodilosaurus Low-poly 3D model

cgtrader

The statue depicts an enigmatic figure, either a mythical monster or a legendary hero. Crafted from concrete, it stands proudly in one of eastern Ukraine's parks, a relic from the Soviet era. This iconic monument can also be found in other cities across the post-Soviet landscape. The model comprises two versions: a precise scan of the original and a low-poly representation with multiple levels of detail (LODs). Both models are ready for use in PBR rendering, complete with high-resolution textures. All textures have been carefully prepared for seamless integration into various game engines, including Unity and Unreal Engine. Each texture boasts a stunning resolution of 4096 x 4096 pixels, ensuring crisp and detailed visuals. Below is a comprehensive guide to preparing the textures for use in popular game engines: Unity HD Render Pipeline: - Albedo: Capture the base color with an alpha channel to control opacity. - Mask: Utilize the R channel for metallic properties and the G channel for ambient occlusion. The alpha channel regulates glossiness. Unity Universal Render Pipeline: - Albedo: Define the base color using the RGB channel, while the alpha channel manages opacity. - Metallic Smoothness: Assign metallic values to the R channel and adjust glossiness with the alpha channel. - Specular Smoothness: Use the R channel for specular properties and the alpha channel to fine-tune glossiness. - Normal: Apply a normal map for realistic surface detail. - Emissive: Add emissive textures for glowing effects. Unreal Engine 4: - Base Color: Assign base colors using the RGB channel, with opacity controlled by the alpha channel. - Occlusion Roughness Metallic: Combine mixed ambient occlusion (AO) in the R channel, roughness in the G channel, and metallic properties in the B channel. - Normal: Apply a normal map for precise surface detail. - Emissive: Add emissive textures for dynamic lighting effects.

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