Stone Middle Low-poly  3D model

Stone Middle Low-poly 3D model

cgtrader

Developing 3D low poly models of stones for use within the game engine involves breaking down complex geometry into a manageable number of polygonal components to ensure efficient performance. Each model is further optimized through level of detail (LOD) implementations that adjust based on camera distance and viewing requirements. Polycount statistics demonstrate the effectiveness of this approach with StoneM1 achieving a tris count of 398, significantly reduced by LOD implementation in StoneM1-LOD1 to 146 tris. A substantial decrease is noted again when reaching LOD2 for this model with only 62 tris reported. Similarly, comparative data points indicate an identical polycount trend observed with models M2 and M3, reflecting optimized designs: the StoneM2 model possesses a base count of 350 tris while reducing by more than half in StoneM2-LOD1 to approximately 156 tris before eventually dipping into LOD2 where only 68 tris remain. Noteworthy texture sets, created in JPEG format with resolution dimensions of 4096 x 4096 pixels, complement each model for visually engaging and realistic portrayals.

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