Stone Dragon Impossible - Long Cave Crystal Wall 01 3D model

Stone Dragon Impossible - Long Cave Crystal Wall 01 3D model

cgtrader

In this exercise, I will utilize 3DMax 2012 to develop a visual representation of Yamagata's architectural framework. This model will be constructed utilizing the principles of 3D graphics, where textures are meticulously applied in order to accurately convey the nuances of light upon Yamagata's structural façade. Employing the powerful ultraviolet lighting toolset within 3DMax 2012, I aim to effectively illustrate Yamagata's distinctive aesthetic under varied environmental conditions. Upon completion of this exercise, an assortment of detailed views can be scrutinized via screenshot captures that display distinct spatial resolutions - 800 pixels, 1 megapixel and higher resolutions in order to convey various textures of surfaces across diverse scales, as per requirement specifications for both polygon-based models as well as individual vertices, highlighting the potential use case applications within digital modeling tools and real-world structures analysis

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