
STOCKHOLM shelf houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then transformed into all other 3D formats. The native format is .skp, a 3dsmax scene created in 2016 version, rendered with Vray 3.00 Ref: 146 329 Dimensions (cm): H 178 x W 55 x PR 30 Weight: 31.40 kg This storage shelf was designed in solid sheesham wood and is easy to fit into your modern world. With six boxes and a wooden shelf, it will display your objects or your favorite travel memories. The deco detail features staggered lockers that create a stunning visual effect! We recommend you supplement your storage shelf with nine additional boxes from the same collection. This product belongs to the Stockholm range. For a simple and welcoming atmosphere, it is effortless... The "natural blond" of the sheesham Stockholm range will bring simplicity and freshness to your home. The clean lines of this collection accentuate its modern look. Ref: 146 329 Price: â¬329.90 Textures can be found in .skp file How do you extract textures from a .skp file? If you have one of the following software, it is simple to follow these guidelines: Sketchup (Free) Just export the image as your chosen two-dimensional file under File/Export/2D Graphic - Drop down option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version is sufficient) Importing .skp files to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When a .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there. Additionally, you can export fbx files with embedded media option selected (in Export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name in the Textures section, and then click on the three-dot button. You can now see all textures; they should be located in the ..AppDataLocalTempembedded_files directory. You are free to copy and paste textures to any folder you like.
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