Stickman Lowpoly Rigged Ready for Games And Films

Stickman Lowpoly Rigged Ready for Games And Films

3docean

Human: cartoonish figure with oversized cranium and diminutive extremities, low-resolution polygon model, prepared for interactive entertainment & cinematic productions Only quadrilateral shapes, UV unwrapped into a single shell Full custom skeleton Real-world scale (centimeters): approximately 123 Polygon count: faces - 1750; vertices - 1752 Inclusion of lighting rig (primary light source & background illumination) and V-Ray rendering configuration *The model features no texture, only a Subsurface Scattering material Rigged Clean skeleton, effective naming convention, hiding unnecessary objects and attributes to declutter Python script for default pose (executable from command line for quick access) Proper visibility controls when switching between Forward Kinematics - Inverse Kinematics modes Global control (scaling the character to any size) Independent FK-IK system for limbs, knee-elbow control, arms-legs twist (upper-lower), fingers with three levels of control Torso FK-IK, twist Multiple controls for feet in IK mode *For rigging purposes, refer to the uploaded video Renderer Maya 2018 – V-Ray 3.6

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