
Steve Carell
sketchfab
I'm crafting a lifelike bust sculpture of Steve Carell, starting with a base mesh built from scratch in ZBrush. Next, I refined it to perfection in Maya, tweaking every detail to capture his unique features. Once ready, I imported it into Substance Painter, where I used PRB to create realistic flesh tones and skin variations that give the impression of living skin. To add an extra layer of realism, I fine-tuned the opacity settings for the eyelashes, giving them a delicate, natural look that's almost too real.
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