
Stella Baikonur Low-poly 3D model
cgtrader
The Stele Weightlessness stands at the entrance to Baikonur city from its airport, Krajnij, within the city of Kazakhstan that serves as the administrative and residential center of the Baikonur Cosmodrome. This 3D model is built with a low-poly structure suitable for gaming environments. Optimization has been carried out to prevent the use of smoothed modifiers; however, supporting edges are absent. The Stele's real dimensions measure approximately 810 x 107 x 313 cm in length and width, respectively, adhering closely to its actual proportions. The model consists of 408 polygons with 680 triangles and 362 vertices. Various formats have been developed for compatibility: * The stele is available in the .max format (Triangles and quads only, Mesh + material (Vray 3.20.03) + Textures Specular/Glossiness), optimized for use with 3ds Max 2015. * It can also be imported into .tbscene format, containing triangulated and regular mesh scenes, along with PBR textures for Marmoset Toolbag 3. * The stele is compatible with the .FBX format (Triangles and quads only, Mesh + Textures / material(Default Scanline)), which can be exported from 3ds Max 2015. * It is also available in the .obj format (Triangulated, Mesh + Textures / material(Default Scanline)), exported from 3ds Max 2015. * For those working with Marmoset Toolbag 3, it's compatible with the .glb format (Triangulated, Mesh + Textures PBR (compressed in format)). * The stele can also be imported into glTF Tools Visual Studio Code as a .gltf file (Triangulated, Mesh + Textures PBR - .jpg). * For Unity users, it's available in the .unitypackage format (Triangulated, Mesh + Textures - .tga), exported from Marmoset Toolbag 3. The UVs of this model are unwrapped and non-overlapping, manually deployed to prevent any inverted polygons or overlaps. The textures used for this stele are game-ready with a size of 2048x2048 in PNG format. It comes with five sets of PBR (BaseColor, Metallic, Normal, Roughness, AO) and four sets of Specular/Glossiness (Diffuse, Specular, Glossiness, Normal). These textures have been rendered using Marmoset Toolbag 3 version 3.08 and vray 3.20.03.
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