
Steampunk Cowboy
3docean
This rugged cowboy is a low-poly character model, boasting approximately 18,000 polygons. The steampunk theme drives its design, giving it a unique blend of old-world charm and industrial flair. The model's texture maps are divided into three distinct parts: Body, Accessories, and Eyes. Each part features the following crucial maps: Diffuse: This map defines the character's base color and overall appearance. Specular: This map controls how shiny or reflective the character's surfaces appear. Glossiness: This map adjusts the level of shine on the model's surfaces, with higher values indicating a more polished look. Normal: This map provides depth and dimension to the character's texture, creating a sense of relief and depth. Self-Illumination (if necessary): This optional map allows certain areas of the model to emit light, adding an extra layer of realism. The Glossiness map is cleverly integrated into the Specular map's alpha channel, allowing for seamless control over shine levels. This character model is not rigged, meaning it does not have a skeleton or animation system. Instead, it exists as a static 3D model. Available files include: * .OBJ: A 3D mesh file that can be imported into various modeling software. * .MAX (3ds Max scene): A complete 3ds Max project with materials assigned to all parts of the character. * .TGA (Textures): High-resolution texture maps for each part of the model. For any additional information or clarification, feel free to ask. Thank you for your interest! The images provided are real-time renders created using Marmoset Toolbag.
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