
Statue lion Low-poly 3D model
cgtrader
Padding on 4k texture is 16 px.\n\nmodel content:\n\na Statue-Lion model was exported from UE4 in .FBX format using the following files: * a high-resolution color texture, also known as an albedo map, labeled (Statue-lion-Color) * another texture showcasing the emissive properties of the statue, labeled (Statue-lion-Emissive) * yet another texture with roughness information, labeled (Statue-lion-Roughness) * a metallic texture file labeled (Statue-lion-Metall), providing a sense of shine and luster to the statue * one more texture containing normal map data for detailed 3D effects on the model's surface, specifically named (Statue-lion-Normal) These textures are available in high resolution (4k-8bit) from an archive labeled Statue-lion-Ue4-texture. The exact naming conventions are provided in parentheses next to each texture type. Additionally, another version of the same statue is exported for Unity in .FBX format as well from a file named Statue-lion-Unity-fbx.FBX. The textures from this export have the following types: * (Statue-lion-Albedo), * Emissive map * Normal map, specifically labeled (Statue-lion-Normal) * SpecularSmoothness data A second version of the Unity texture is available within a single archive containing all high-res texture maps (Statue-lion-All-texture). It also contains models from .OBJ format named Statue-lion-obj as well as .3ds export (labeled Statue-lion-3ds.3DS ) and another version from the same data, exported into a scene using Max2013 and saved with a filename matching the exact model name but this time a max extension was added, thus its called Statue-lion-max-2013.max
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