Stapler

Stapler

3docean

A Simple Stapler 3D Model. Production-Ready, with PBR Materials, Textures and Non Overlapping UV Layout Map Provided in the Package. Quads Only Geometries (No Tris/Ngons), No Poles. Easily Customizable: UV Unwrapped Geometries Allow You to Create New Textures or Modify Existing Ones Using UV Layout Maps Provided in the Package (As PNG with Alpha). Each Object, Material, and Texture Has a Unique, Meaningful Name. PBR Textures Files Are Included in a Subfolder Within the BLEND Archive, Along with Scene Files. Made in Blender 3D 2.79 (Cycles Materials) Then Exported to OBJ and FBX; Materials and Textures Made in Substance Painter, Exported for PBR, V-Ray, Unity, Unreal. Promo Images: The First Image Was Rendered in Cycles for Blender 3D 2.7x; Find 11+ Promo Images Below: 1-6: Rendered in Cycles (Blender 3D 2.79) 7-8: Wireframe Images 9-10: Screenshots from the Blender 3D Scene, Showing UV Layout Other Images: UV Layouts (At Least One) Formats Included: FBX, OBJ; Scenes: BLEND (2.79 with Cycles Materials); Other: PNG with Alpha. 1 Object (Mesh), 1 PBR Material (In the Blender Cycles Scene), UV Unwrapped (Non Overlapping UV Layout Map Provided in the Package); UV-Mapped Textures. UV Layout Maps and Image Textures Resolutions: 2048×2048; PBR Textures Made With Substance Painter 2. Polygonal, Quads Only (No Tris/Ngons), No Poles; 11574 Vertices, 11550 Quad Faces (23100 Tris). Real World Dimensions; Scene Scale Units: Cm in Blender 3D (That Is: Metric with 0.01 Scale). Uniform Scale Object (Scale Applied in Blender 3D). PBR Multi-Engine Textures Pack Included: A Zipped Folder Contains the PBR Textures Set for a Bunch of Rendering Engines or Game Engines! Cycles for Blender 3D (Base Color, Occlusion + Roughness + Metallic + Alpha, Normal) Vray for 3D Studio MAX (Diffuse, Reflect, Reflection Glossiness, Normal) Unity 5 Standard Metallic (Albedo + Transparency, Metallic + Smoothness, Normal) Unreal Engine 4 (Base Color + Alpha, Occlusion + Roughness + Metallic, Normal) Generic PBR Spec Gloss Workflow (Diffuse + Opacity, Specular, Glossiness, Normal, Height) Generic PBR Metal Rough Workflow (Base Color + Opacity, Roughness, Metallic, Normal, Height) So, You Can Edit the Textures or Just Drag-and-Drop the FBX/OBJ File, Along with the Textures Set You Want, in Your 3D Modeling Software or Game Engine, and Link Them Together to Get a Game / Production Ready Asset! Important - Main Renderings Made in Blender 3D 2.79 + Cycles Using an HDR Environment Texture Image Which Is Not Provided in the Package. Sketchfab 3D Preview: https://sketchfab.com/models/0c31a8c3cc25488c8a4acc05a52907a2

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